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Very nice!  Any chance of a print edition?

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Yes! I need to find some time to sit down and look through how Lulu works, and get that all set up. Hopefully sometime in the first half of this year.

Cool, looking forward.

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Very cool, thank you!

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Enjoy! 🤘

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Hi, first of all, I love this project, and thanks for sharing, for free even!

But I do have some criticism:

  • Please add bookmarks to the PDF. It’s trivially easy to do, and makes the PDF much more usable.
  • The table of contents is a bit messy. Some chapters aren’t listed (Complications, Armory), some are grouped under a new name (Travel Procedures, Factions, NPCs & Bestiary).
  • Please update the version number whenever you update the file. It’s what, the third revision now?, all of them marked as “Version 1.0 | December 2022”.
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Appreciate the support. I'll add these to my to-do list. Please bear in mind this is a one person show, and free, and I have a very busy life outside of my TTRPG hobbies so these kinds of QOL updates will be great to add to my list of future goals.

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Of course, and I do appreciate the time you’ve clearly put into this project. Please keep in mind, however, that adding bookmarks really just takes minutes. I do it myself on the PDFs I have that lack them (that’s how I noticed the discrepancies in the table of contents, by the way).

Have a nice day!

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Hello! It says Monolith was updated yesterday (26 December). What changed?

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Mostly typos, along with critical damage in starship combat, some wording in corruption/hollowing, and added a few things to starship parts. I'll post a devlog soon when a few more little things are tweaked that hopefully details all of the updates!

Thank you!

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Any existing character sheet? Either in PDF format or as a google sheet?

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There’s a character sheet at the back but I will look at getting a PDF single page version in the near future 👍

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That's what I get for speaking before reading every page 😂 thanks, this is great.

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Would you be able to add bookmarks to the PDF? Usability is greatly improved with them.

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Thanks for the suggestion, great idea. I'll add that to my list for a future update.

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Great! Also, pg. 34 Group Debt - table says d20, but there are only 12 results

Entry 3 of this table:

Until the debt is paid, all credits you (earn) are legal property of PEACHBOY™

The word in parenthesis is missing. Let me know if you would like me to point out any future minor errors if I find them - don't want to nag you :)

Appreciate it! Feel free to PM me any errors you find. I’ve been working on going through and cleaning things up more!

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Really nice contribution, nice clean layout. Would go well with some restrained b&w line art, or stipple point (like what I see in some Mothership 1e artwork).

Q) With XP & Carousing, does that mean I can earn XP "twice" on the same credits? i.e. get XP from selling some treasure for credits, then spending those on Carousing, for more XP?

Talents are a nice idea, I would probably be lazy and link it to level progression (reminds me of WH Dark Heresy leveling).

I like the 2d6 generator for Planets - looking forward to more generators for both larger scale (systems) and smaller scale (cities).

Would love to expand the Faction section - more generators like the Planet section?

I really like the Faction Goal Progression part, seems simple but still useful, especially the note around player interference in that goal progression - that would be a great trigger for designing adventures, reviewing goal progression/regression.

As a fan of ItO - thank you for sharing, I enjoyed reading this. I'll keep an eye on this game.

(1 edit)

Hey there! Thanks for the comment.

XP & Carousing: The way I intended it to work is you get the XP once for recovering treasure/earning credits. When you find a treasure and sell it, you get credits (and then the XP)...when you earn money from a job and/or return to a safe-haven with plain old credits (maybe say cred-sticks or similar fictional objects) you, again, get the credits and XP. Then the option to "carouse" offers PCs the chance to double-dip. They can "waste" that money on a good time and get more XP, but they won't have that money to spend on useful tools, ship upgrades, weapons, etc. So it's intentionally a trade-off they have to decide between. Ultimately, that's just how I'm suggesting to rule it. Nothing will break if you decide to alter how/when players are awarded XP!

Talents: Thanks! I got the idea for those from Knave-knacks, and some other bloggers sharing similar ideas for ItO "abilities". Linking them to level is a valid way to go. I personally like to make things as "foreground growth" focused as possible, like the bastionland blog has talked about. Meaning, I'd maybe use PC levels as a pre-req, but ultimately requiring a training/brain-mod-chip/narrative experience be the "trigger" for players acquiring a talent. Again you can figure out what works best for your table.

More generators for planets, factions, etc. would be awesome. Thanks for that suggestion. I have some notes somewhere to eventually work on that, but it might be a ways out. If you're into more faction rules/progression, myrules are essentially lifted and tweaked from Mausritter. Xenio has a great blog post about ItO factions too! (https://xenio.bearblog.dev/factions-updated/) And yeah, the idea is that players have agency when it comes to interfering with factions (or not interfering, and then facing the consequences of a living galaxy.)

Thanks for your support and I hope this was helpful! You (and anyone else) can always reach out on Discord (I'm on the Cairn and NSR channels) with any other questions.

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Lovely layout. Is there a method for randomly generating the Astro-Navigation charts?

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Thanks so much! There are currently no methods for generating charts. It's something I'd like to expand upon eventually - the space travel and starship stuff was definitely the hardest part of this. 

A good way to approach it might be to generate astro-nav routes the same way you might do point crawls in other games. And then the travel lanes/routes might be a mix of direct (when possible), or avoiding hazards like asteroid fields, political zones, etc. I think in most cases any point could connect to just about any other point, but including gaps in the routes the PCs have access to can be a good challenge. And it gives them something to spend credits on if they are really into having the most convenient routes and updated star charts.

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This is good feedback, thanks!

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This is it, folks. No better science fiction game out there. Take it to the bank.

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One of the best Cairn hack ever seen, one of the best Sci-Fi rpg ever seen.

Actually, I fall in love with this game; go ahead man, PLEASE! :D

Love to hear that! Update is coming soon. 

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this is looking fantastic! love the coloring and elegant layout too

(1 edit) (+1)

any plans for a physical release?

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If there was enough interest at some point I think that would be really cool! After I get the next update out I’ll have to start looking into options on how best to do that. 🙂

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I would be very interested in a physical release!

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Likewise!

This is exactly what I have been looking for! Super excited for future updates.

I love hearing that, thanks for your support!

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The ultimate ItO SWN port. I can't wait for the full version!

What a cool comment! Thanks for saying that. I hope others who love the Into the Odd style of play and SWN/Sci-fi settings will get some use out of this.